Overview: In collaboration with Carolina Biological Supply, Forge Modern Research developed a virtual version of a physical anatomy model to improve its accessibility and usability as an educational tool. Traditionally, anatomy models are expensive and often inaccessible to many students, limiting their ability to engage with complex biological structures. By digitizing these models, we were able to provide unlimited access and a more interactive, risk-free learning environment. In this case study, we’ll walk you through how we used cutting-edge technologies like 3D modeling, photogrammetry, and game development to create a highly engaging virtual anatomy model for students.
Category Archives: Game Dev
Overview:
Can a child memorize dozens of made-up characters and complex mechanics from a favorite video game—but struggle to recall basic science concepts in school? If so, what if we flipped the script, combining gameplay and learning into one seamless experience? That was the bold question behind Elemental Perios, a game built to teach kids chemistry—without them even realizing they’re learning.
Forge Modern partnered with the Elemental Perios team to help bring this vision to life, applying our expertise in 3D animation, interactive storytelling, and game development to create a game that feels like Pokémon, plays like a quest-based adventure, and just so happens to teach the Periodic Table of Elements. The result? A powerful example of how gamification can reshape education.
Overview: At Forge Modern, we’re constantly exploring how technology can bridge the gap between complex healthcare treatments and patient accessibility. One of the most impactful projects we’ve had the privilege to be a part of is Ranger Loo, an innovative solution developed through our participation in the Gamifying Pediatrics Hackathon, hosted by Children’s Hospital Los Angeles (CHLA) and BCG Digital Ventures.
Our mission? To make the treatment for pelvic floor disorders more accessible, engaging, and effective for pediatric patients, all from the comfort of their own homes. Through the combination of Augmented Reality (AR) and biofeedback devices, we were able to turn a typically expensive and clinic-based treatment into a home-friendly experience that not only motivates children to participate but also improves the outcomes of the treatment.